The Effects of Digital Game-based STEM Activities on Students’ Interests in STEM Fields and Scientific Creativity: Minecraft Case. International Journal of Technology in Education and Science, [S. l.], v. 5, n. 2, p. 166–192, 2021. DOI: 10.46328/ijtes.136. Disponível em: https://ijtes.net/index.php/ijtes/article/view/1628. Acesso em: 4 sep. 2025.