Investigating Enablers for the Adoption of Gamified Immersive Virtual Reality in English and Literary Studies. International Journal of Technology in Education and Science, [S. l.], v. 9, n. 1, p. 87–104, 2025. DOI: 10.46328/ijtes.611. Disponível em: https://ijtes.net/index.php/ijtes/article/view/1763. Acesso em: 7 jun. 2025.