A Literacy Proposal to Prevent the Negative Effects of Digital Games: The Digital Game Literacy Model . International Journal of Technology in Education and Science, [S. l.], v. 10, n. 3, p. 491–506, 2026. DOI: 10.46328/ijtes.8183. Disponível em: https://ijtes.net/index.php/ijtes/article/view/8183. Acesso em: 24 jun. 2026.