Creating VR Content for Training Purposes

Authors

DOI:

https://doi.org/10.46328/ijtes.550

Keywords:

Virtual reality, Educational technology, Instructional design, Immersive learning, Police training

Abstract

This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University’s Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation.

Author Biographies

Oussema Dhieb, Ohio University

I am a PhD student of Instructional Technology in Ohio University. I have a master's degree in Applied Linguistics. I have teaching experience in Arabic, English, Linguistics, and Leadership. My research is focused on Virtual Reality, Instructional Design, and Language Learning.

Adonis Durado, Ohio University

Assistant ProfessorScripps College of CommunicationSchoonover Center, Ohio University+ Chair, VisCom Gallery Committee+ Advisory board, MFA in Communication Media Arts+ Core member, Game Research and Immersive Design (GRID) Lab+ Vice President for Research, AAPI-LEAD Employee Affinity Organization

References

Dhieb, O. & Durado, A. (2024). Creating VR content for training purposes. International Journal of Technology in Education and Science (IJTES), 8(2), 250-268. https://doi.org/10.46328/ijtes.550

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Published

2024-04-13

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Section

Articles