Creating VR Content for Training Purposes

Oussema Dhieb, Adonis Durado
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Abstract


This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University’s Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, and school violence prevention. The article starts by introducing the concept of VR training with its subdivisions and its benefits, including the promotion of learning and empathy through immersion. Followingly, it describes the process of planning for a VR training. Subsequently, it breaks down the several stages of creating VR training content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes the challenges of creating compelling VR content such as storytelling, editing, and resources. Additionally, it attempts to pave the way for similar VR training projects by providing recommendations and emphasizing the importance of communication, adaptability, and experimentation.


Keywords


Virtual reality, Educational technology, Instructional design, Immersive learning, Police training

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References


Dhieb, O. & Durado, A. (2024). Creating VR content for training purposes. International Journal of Technology in Education and Science (IJTES), 8(2), 250-268. https://doi.org/10.46328/ijtes.550




DOI: https://doi.org/10.46328/ijtes.550

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International Journal of Technology in Education & Science (IJTES)-ISSN: 2651-5369


 
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.