Investigation of Students' Perceptions of Traditional Game and Digital Game Concepts through Metaphors
DOI:
https://doi.org/10.46328/ijtes.601Keywords:
Traditional game, Digital game, MetaphorsAbstract
The aim of the present study is to examine the perceptions of the 7th grade students at the level of lower secondary education regarding the concepts of traditional games and digital games through metaphors. The qualitative research method was adopted in this research study. This study also adopts the phenomenological design to explore the common meaning attributed to the concepts of traditional games and digital games by the participants. The participants of the research consist of the 115 7th grade students receiving education in two different secondary schools in Ankara, Türkiye. The data was collected through an open-ended questionnaire. The collected data were analyzed according to the method of content analysis. The results obtained from the metaphors created by seventh grade students regarding the concept of traditional games indicate that there are many codes for other and abstract concepts; It has been shown that there are more codes for digital games in addiction, abstract concepts and other categories. Suggestions are presented for the use of such games in lessons and for future studies.
References
Demirgil, M.K., Korucu, M., & Ezberci Çevik, E. (2025). Investigation of students' perceptions of traditional game and digital game concepts through metaphors. International Journal of Technology in Education and Science (IJTES), 9(1), 142-158. https://doi.org/10.46328/ijtes.601
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